![]() We will try to include the reasoning used for each set of changes below, as well as a marker to let you know if each change is intended to be a buff or a nerf. Some changes, such as bug fixes, may have been passed on because they were too risky or difficult to adjust in the limited time we had to work on this update. The team prioritized the issues we felt would have the largest impact, and tried to take our usual creative approach to them. While we did receive a multitude of requests for changes and fixes, time is not infinite. If you are coming back because of the changes, the community will welcome you with open arms and help you catch up, because despite being Killers, they really are that nice. If you never stopped playing, we hope you really enjoy the update. The team wants to genuinely thank the community for their passion and dedication to Killer Instinct. If your character didn’t get any changes, keep in mind that some of your more difficult matchups may have gotten easier! We hope these changes will breathe some new life into KI’s competitive scene, and we look forward to watching you compete for as long as you are still having fun doing so. Not every character is getting changes, and the changes coming in will, in most cases, not affect your playstyle much. The goal of this balance update is to reduce the frustrations some of the game’s strongest characters provide, while also giving a little love to the characters who tend to struggle even after 5 years of player effort. We’ve been given the rare opportunity to do one more tuning pass after all this time, so we secretly recruited a few of KI’s strongest and smartest players to get their feedback on what minor adjustments they’d want to see. Version 3.9.13 launched on August 16 th, 2018, and in the five years since then, a ton of you have continued to play Killer Instinct, develop new strategies, and push what is possible at the top levels of play. KI Gold prices for optional progression shortcuts reduced: Cost to shortcut progression to unlock Colors, Accessories, Shadow & Mimic Skins, etc.Shadow Skins: Shadow Points (a earnable only currency) required to unlock Shadow Skins reduced.Example: Gargos requires defeating Shadow Lords 5 times now (was 15).Characters requiring defeating Shadow Lords (any difficulty) also reduced.Shin Hisako is defeat 20 of her Mimics (was 100).Jago’s Mimic skin now only requires defeating 25 Mimic Jagos (was 50). ![]() ![]() Mimic Skins: Number of Mimic to defeat to unlock skins reduced.Since this was meant to be an exclusive reward for that line of figures, the universal access was unintentional. We have released a hotfix for a bug where Steam players in the Anniversary Edition were unintentionally granted access to Ultimate-Source exclusive colors from the collectible figure line.Reduced KI Gold costs for optional progression shortcuts (see progression patch notes for details).Reduced requirements for Shadow Skins and Mimic Skin (see progression patch notes for details).Balance updates (see balance patch notes for details).Ability to purchase KI Gold on Xbox reenabled.Steam Login issue resolved (no more long delay).Updated to new online services for improved matchmaking.UI remaster and new Purple & Gold color theme.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |